Aurora Arena
A competitive Roblox experience focused on timing-based combat, reactive VFX, and live balance patches rolled out through player feedback sessions.
I'm currently working on some exciting projects.
From HTML headaches to Python problems, all my projects (including the most infuriating) is here.
And yes, this website counts as a project.
A few in-progress builds and experiments I am iterating on. Expect plenty of polish passes and changelog entries as they evolve.
A competitive Roblox experience focused on timing-based combat, reactive VFX, and live balance patches rolled out through player feedback sessions.
A website that I can use to reach out to my audience more and in different formats, as well as flexing how I know HTML and CSS, as well as having this website linked to my Discord User. All using GitHub, Vercel, VS Code and my brain!
A scriptable preset pack for speeding up YouTube Shorts edits with reusable motion templates, sound design beds, and export macros.
Bored of that crap? Check out some of this crap! Different HTMLs, same quality!
A Roblox world I am polishing with new mechanics, particle effects, and narrative quests.
View ScreenshotsSmall utilities and experiments I publish as GitHub repos for others to remix and learn from. (Opens my GitHub profile)
See GitHubWeekly blog entries sharing what I'm learning in coding, design, and content creation. Please help me life as a student + coder + content creator is hard.
Read the BlogRoblox experience
A timing-first combat arena focused on readable clashes, reactive arenas, and seasonal balance passes informed by real playtest data.
Every weapon in Aurora Arena is built from a modular ability system. Abilities own their hit windows, stamina taxes, VFX, and camera work, then plug into a shared state machine. That gives me predictable timings while letting me tune each move in isolation.
A lightweight analytics pipeline tracks hit accuracy, combo drop rates, and stamina waste per session. I review the dashboards after each private playtest and ship balance patches on Mondays.
Playtest slots rotate monthly. Join the waitlist, drop feedback in Discord, or follow devlogs on the blog to see combat breakdowns.
Static site rebuild
A fully static site tuned for accessibility, metadata coverage, and fast publishing. Designed to showcase projects, blog posts, and the latest content drops in one place.
The rebuild puts semantic HTML and navigational shortcuts up front—skip links, proper landmarks, descriptive aria labels, and focus-visible styling keep the site usable with a keyboard or screen reader.
Changes land via GitHub branches and auto-deploy to Vercel. No build tooling means I can ship copy edits, new sections, or CSS tweaks directly from VS Code and validate within minutes.
Most improvements start as notes in the blog before landing here. Expect responsive images, analytics, and a roadmap hub soon.
Editing workflow
Preset packs, motion templates, and ExtendScript automations that cut the busywork out of shipping daily Shorts and Reels.
Every clip starts from a library of motion templates—intros, subscribe wipes, text callouts, and caption decks. They snap into a sequence, inherit brand colors, and expose only the controls I tweak per video.
ExtendScript handles tedious steps: caption timing, export queue naming, and thumbnail frame grabs. Scripts expose prompts so I can still make creative calls while shaving minutes off each batch.
The toolkit isn't public yet. DM me on Discord if you want to test-drive the presets or collaborate on automation ideas.